Skyrim id tool
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Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. Universal Conquest Wiki. Food and Drinks Potions and Poisons Ingredients.
Heavy Light Clothing Jewelry. Arrows Blades Blunts Bows Staves. Spells Enchantments Perks Shouts Skills. Toggle Run Mode. Will switch between run mode and walking mode. Toggle Artificial Intelligence Characters will not react to non- combat stimuli and dialogue may not function.
Toggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters.
To fix, use TC on the Dragonborn to turn off their actions. Toggle Combat Artificial Intelligence characters may turn hostile, but will not attack the Dragonborn. Toggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash. Useful for relocating the Dragonborn or finding items or bodies that have fallen through a wall or floor. Toggle AI Detection. Does not work with Pickpocket detection. Toggle relatively taxing image settings such as blur.
May result in an increase in frames per second. Toggle God Mode Grants infinite health , magicka , and stamina. Carry weight will never affect movement or fast travel. Toggle Immortal Mode Character will still take damage, but their health will never reach zero. If an enemy performs a kill animation on the Dragonborn, a visual bug will result where the Dragonborn's body will appear to be slightly distorted.
Very useful for taking screenshots. This will also visually disable the console, but it will still function. This gold will not go to the Dragonborn's inventory when selling items to the vendor if the additem causes the vendor's gold to exceed 32,, the maximum positive number that can be stored in an int variable in C. To avoid this, increment by 32, less the merchant's current gold, sell items and repeat as needed.
If it does go over, using additem with a negative number can fix this, for example, " additem f ". This will make the target disappear, but still loaded with the cell see also: MarkForDelete.
Removes spell effects such as poisons from the target. Adding a "1" after the ID seems to make some items un-removable, while "0" keeps them removable as normal. Spells cannot be acquired by addspell command such as Vampiric Drain can be acquired temporarily in this way. As for player variant: type "player. Returns the clear code off the specified location. Requires the numerical location ID. Returns the numerical rank of the friendliness between two characters -4—4.
Returns whether or not the target has the specified perk. Instantly kills target. Lock chests , doors or people. Permanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable , as it removes the item completely instead of hiding it from view. Teleports the targeted NPC to the Dragonborn. Works similar to player. Depending on the actor's faction ranking to the Dragonborn will depend on what is seen in their inventory.
This allows one to add or retrieve items from that actor. Some actors will not equip armor or weapons stored on them. Removes all items in the targets inventory.
Return a dead NPC to life. Every single record has a unique FormID which helps you find it. Hence why Skyrim. A reference ID is the actual placed base object in the world — if you wanted to spawn a new iron sword, you use the base ID.
Now as for the types of records, here are the important ones you are most likely going to interact with:. Ingredients: Alchemy ingredients, tho confusingly any kind of item can technically be used to make other items via constructible object recipes.
Cell: Interior locations. If you go in a building, you are in a cell. Tamriel is the primary worldspace that you walk around in. Cities with loading screens have their own world spaces Whiterun, Solitude, etc. Some other limited areas have their own worldspaces.
Constructible Object: Recipes. All types of recipes are here; what kind they are is determined by the BNAM — Workbench Keyword record of the entry Tempering is at the Armor table or sharpening wheel, most crafting of metal armors is at the forge, etc. Container: Boxes you can find in the world, like chests or other statics like burnt corpses. Object Effect: essentially enchantments. Applied to Weapons, Armor, etc. Can be used for other things as well.
These are attached to NPC records based on their jobs, positions, etc. Flora: Many things that you can harvest, like mushrooms or birds nests. Tree: actual trees and plants, but also the rest of the harvestables like flowers. Not sure why its split from Flora. Leveled Item: Leveled lists of items. This is a big one. This is where somewhat randomized lists are pulled for NPCs or containers.
This is the biggest one for patching typically, as many mods add items and need to be added to the same lists if you want them organically implemented. Leveled NPC: Leveled lists of npcs. Usually a dummy npc record is placed, and the leveled lists are used to somewhat randomize what you see. This can include showing different npcs at higher levels with different equipment for greater gameplay variety or just be for calling unique faces.
This heavily utilizes NPC records and Template flags. Magic effect: Effects for various things in game. These are things that are done instead of stat changes, like shooting fire.
Misc Items: pretty much everything you find on the misc tab in game. Includes ingots. Music types are playlists of music attached to various conditions. Ambient music types are typically either tied to a Region record, an actual worldspace cell or interior, or a Location record. When more than one music playlist is valid for any given circumstance, the one that plays is the one with the lowest number Priority a line in each record. Combat is priority 2 and plays over almost all other music types when it is valid during combat.
Actual conditions can be set in greater detail for each individual track — e. Broken Iron Sword Handle. Broken Iron Sword Blade. Hilt of Mehrunes' Razor. Pommel Stone of Mehrunes' Razor. Haelga's Statue of Dibella. Silver Candlestick. Housebuilding Item. Broken Iron Mace Handle. Broken Iron War Axe Handle. Broken Iron War Axe Head. Broken Steel Battle Axe Handle.
Broken Steel Battle Axe Head. Broken Steel Greatsword Blade. Broken Steel Greatsword Handle. Broken Steel Sword Blade. Broken Steel Warhammer Handle. Broken Steel Warhammer Head. Greater Soul Gem. Scabbard of Mehrunes' Razor. Wylandriah's Soul Gem. Wylandriah's Satchel.
Precious gem Crafting Material. Enhanced Crossbow Schematic.
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