Nwn2 motb manual
Read Ext. Neverwinter Nights 2 fans complain of issues with the interface, bugs in the AI, and importantly a real problem with getting the game to run smoothly on their systems due to its 3D graphics and engine issues. The guide runs through clear descriptions and comparative screenshots of all in-game settings, including the new ones added as of the latest patch, as well as all the.
However, the level cap of 20 still remains in place. Computation for the Table :. Even non-ECL characters may obtain this amount of experience points.
However, the level cap of 30 still remains in place. Characters in Neverwinter Nights 2: Mask of the Betrayer can reach a maximum character level of Clerics are one of the most powerful classes and it is interesting Darker and Edgier: Mask of the Betrayer has a significantly darker and personal storyline than the vanilla game, and features themes rarely seen in video games, such as justice, original sin and faith.
There are no colours; the entire plane is monochrome. Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. The game uses the 3. An excellent guide to Crafting can be found here web archive. Once you learn console commands to spawn in unlimited items go nutz! Try to aim for no less than 18 STR by Lv. You do have to hit things, you know, and that's a function entirely of STR except for Smite Evil, but that's too situational.
Dexterity: This is the Paladin's least important stat, since he'll be wearing full plate whenever he can. Ideally, you won't have to unless you're a Gold Dwarf. You really want this at Constitution: You don't want a negative modifier at all, and you want a positive modifier of some sort if you can spare it at all.
That said, a 12 in CON is typically adequate. The benefits of a CON higher than that are slightly overrated and not worth giving up stat points in other key areas. Although if you find yourself able to take this to the highest score you can in a 1-for-1 point buy 14 for most races , with everything else satisfied, go right ahead. Paladins are starving for skill points as they are. Wisdom: No more, no less.
It will give you access to the Paladin's entire array of spells. If you plan on only taking 4 Paladin levels or so, you can obviously leave this at Charisma: The other really important stat for a Paladin. Don't start with any less than a 14 in this stat. Here are some sample starting stat lines. Thus, judicious spending of skill points is crucial. Concentration helps prevent the Paladin's attempts to buff from fizzling out.
Take-if-you-can Skills: - Heal: Not so much in the OC, but in certain modules or persistant worlds with rest restrictions and limited numbers of healing potions, this is an important skill. Can even replace Diplomacy to an extent if you have to. Especially since a Paladin can convert a standard alchemical silver longsword into an instant devil-slayer with a mere spell.
Planning Ahead: Your Epic Tale With the introduction of epic levels and epic feats up to 30 levels , once again many of MotB's builds will revolve around the eventual selection of a powerful but hard-to-get feat. Great Smiting requires CHA 25, as it did before. It simply multiplies your Paladin levels when determining Smite Evil damage, as it did before, and it can be selected multiple times.
It's unlikely you'll qualify for both with only 30 levels to work with -- and if you do, you probably won't be good at both, as Great Smiting is really only worth it if you can take it multiple times. These pure-class epic feats can be used just like any regular feat. It appears the new kid on the block, Epic Divine Might, is the clear winner.
The maturation process of an EDM Paladin may be slower compared to a Great Smiter, but the fact remains that you are improving your STR, which means more consistent and non-buff-dependent damage and higher all-purpose attack bonus. And instead of one great spike of situational damage, EDM gives you a substantial damage bonus that lasts much longer than one limited-use hit.
Plus, it's not alignment-dependent. It can punish the BBEG and the mobs alike. Now with the capstone epic feat discussion out of the way, time for the other feats: Paladin feat selection is fairly easy. You don't have the feat count of a Fighter, but with enough planning, you can get most of the feats you want and still be plenty effective in combat. And a great deal of the feats a Paladin will select are pretty standard.
In fact, if there's any gripe tastewise about Paladins, it's that they all tend to look the same, as opposed to Rangers or Fighters who actually have some in-class variance. This is THE defensive feat to take. If you're going to take ANY defense-boosting feat at all, make it this one. And really, you should take it.
A lifesaver of a feat against Rogues and any other dangerous enemies that can hide or cast invisibility. Power Attack is great in its own right as well. In most mundane fights where a shield just isn't necessary, tuck it away, take that longsword or whatever in both hands, click on Power Attack, and start the killing.
Obviously, this is huge, and just one of many sources of extra damage this class gets.
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